//=============================================================================
// PlasmaExplosion
//=============================================================================
class PlasmaExplosion extends RocketExplosion;  //xEmitter;

#exec OBJ LOAD File=WeaponSounds.uax
#exec obj load file=XMiscEffects.utx
#exec obj load file=EpicParticles.utx

//#EXEC TEXTURE IMPORT NAME=Rexpt //FILE=textures\explochunks.tga   GROUP=Skins

simulated function PostBeginPlay()
{
//	Spawn(class'RocketSmokeRing');
	if ( Level.bDropDetail )
		LightRadius = 6;	
}

defaultproperties
{
     mStartParticles=12
     mMaxParticles=12
     mLifeRange(0)=0.300000
     mLifeRange(1)=1.200000
     mSizeRange(0)=150.000000
     mSizeRange(1)=250.000000
     mColorRange(0)=(B=200,G=20,R=0,A=200)
     mColorRange(1)=(G=20,R=0)
     LightHue=150
     LightSaturation=160
     LifeSpan=3.000000
}
